Play don’t come cheap

Things are getting a little dusty around here. Not by choice or deliberate neglect, but rather just because I’ve been so busy to tend to this little wild allotment. I’ve recently finished up a couple of projects I was working on at Six To Start. One of which was Young Bond, and I’m really pleased with how it turned out and the player session time we managed to achieve. Unfortunately, we did have some technical problems with the video streaming for the live event, but on the whole I think it still worked and I’ve heard some really positive feedback about the game.
Since I’ve finished the projects with Six To Start, I’ve had some time (a little) to regress to my undergraduate days of playing computer games and I’ve played a lot in the last couple of weeks. It’s great that I’ve got a little time to play games again, not only are they interesting and fun to play, but they raise some important questions about interaction and mechanics that carry through into my neck of the woods, ARGs.
I’d like to post in more detail about the games I’ve been playing, and the reasons why they’re interesting from a game design point of view. In fact, there it is. That’s a promise. I *will* post about them. A quick heads up on the games I’ve found at least semi-groundbreaking or at least fun:
- Dead Space
- Little Big Planet (Yes, you guessed it, it *is* fantastic)
- Quantum of Solace
- Valkyria Chronicles
The first two are more interesting from a game design perspective, and the later two are more interesting from a ‘why I find them fun’ perspective. Oh and of course, there’s Burnout Paradise. I’m really loving all the free content from Criterion. Unfortunately the new packs will be paid add ons, but still, I admire the work EA are doing on this title. Paul at Six To Start has written a good post about Burnout, which covers a lot of my opinions so I don’t think I’ll talk about it here, apart from the fact that I really like it, it’s fun in a pick up and play way, yet it’s not perfect.
Quite frankly, I’ve had so much fun over the last couple of weeks and I’m left thinking that this season’s releases (especially those for the Playstation 3) are the best and most ground breaking ever. It’s a great time for games, but a very bad time for gamer’s wallets.
Tags: Burnout, LittleBigPlanet, ps3, QuantumOfSolace, SixToStart, ValkyriaChronicles




